PointLight(_)eXgpGtFNg(by ɖkP)

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1. "PointLightfANZ(zu)p.fx" Ώۂ̃fpɉzu(KvS)
2. PointLight1.x ǉ (.fxƊԈႦȂ悤ɁBꍇ3.ƒǉւ)
3. 1.̃f^ANZTǉ
4. MMD[wi]-[ANZTҏW]PointLight1̕`揇f̑OɕύX("0Ԗڂ`"̔ԍ𑝉)

5. Ԃ͌ʂ0Ȃ̂ŐFݒ
PointLight1.x  Rx,Ry,Rz  RGBɌĂĐFݒ (:Rx(R):1,Ry(G):1,Rz(B):1 -> (1,1,1))

ǉsMMDꍇ܂(s)BlɊɂĂ͎gpłȂ\܂B


g{

E_~[{[ǉPointLight1.xփ_~[{[ڑ (̔Cӈړ)
EPointLight2.x ȍ~̒ǉ (ǉ͗v`揇̕ύX^Fݒ)

ƖANZ͒ǉs(MME̎dl)




ȒPȓ_î悤Ȃ́jłBFƈʒu̐ݒ肾łȂƂȂg邩Ǝv܂B

ʁAFvZ͒PȐlZłȂ̂ŁAɂȍɂȂĂ܂(ToonƂ̒ݒ)

ʏ̕CgƓlAՕ̌ƖΏۂƂȂ̂łӂB
܂ZtVhEƂłB

܂ŃeXgpɍ쐬̂Ȃ̂ŁÂƂĂpB

ʊE[xGtFNgȂǂƂ̋pMMD^MMEverUP󋵂ȂǂƊӂ݂iGtFNg̑ΏەڐAΌ_łpȂǂ͉\łj


GtFNgp[^

EANZT

\@@@@@FƖON^OFF
ʒu(X,Y,Z)   FƖʒu ړ̓_~[{[
](Rx,Ry,Rz)FF(RGB)ݒ (el0-1 ͈͊Oꉞ͉\)
TCY(Si)    FƖ̋

ANZ"e"ONɂƕsȉe\邱Ƃ̂OFF(`FbN)̂܂܂ɂĂ
ڑ_~[{[̉]ŐFAIɕω邱Ƃꉞ\(񐄏^̊pxŕsȌvZʂɂȂ)


EfGtFNg

// ʂ̐FݒL (true:ANZ̉]lŐFw^false:ŌŒ)
static bool PL_ColorChange = true;

false ŋIɔݒ

// W = cf.w / ( cf.x + cf.y*d + cf.z*d^2 )
// d:Ƃ̋
static float4 PL1_Cf = float4(0,1,0,1);   // x,y,z,w -> cf = 1/d
static float4 PL2_Cf = float4(0,1,0,1);
static float4 PL3_Cf = float4(0,1,0,1);
static float4 PL4_Cf = float4(0,1,0,1);

Ɩ̌W̐ݒ

// ̋x (ݒŌFʂ\)
static float PL1_Power = 1;
static float PL2_Power = 1;
static float PL3_Power = 1;
static float PL4_Power = 1;

Ɩ̋
ݒŌFƖƂ邱Ƃ\

ݒ(-1,-1,-1)Ȃǉ]lgFݒł\


EƖGtFNg

// Ɩ|Cg̕\
static bool Draw = false;

true ɂƏƖIuWFNg\ (fo͎͗v\ =false)



Ƃ킯

܂܂Ȃ̂(ry


EȂ񂩗łǁH
słBɍČ邱Ƃ΁AԂuČȂȂ邱Ƃ܂B

E^Â_̏Ɩ獓Ƃɥ
FvZx0()ɂȂĂ狭IɉZĂ̂łȂ܂B̌vZΉ͓H

E̓_t炷ɐ^ɥ
Zʂ̂ŕKRIɍől̔ɖOa₷Ȃ܂BxȂǂKXύXĂB

E4ᑫȂ񂾂ǁH
͒PȉZȂ̂Œǉ͗eՂłBGtFNg܂傤B

EƖp[^fGtFNgɂ̂ňXSύX̂ρI
|XgGtFNgʃANZ̑dݒȂǑΉ@͍l܂A
̕ώGɂȂ̂ŁA_łMMD^MMEverUP҂ƂȂ܂B

EFvZKI
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EGtFNgɕKvȂ(ryoO(ry
C낵łB

Eρ^ĔzźH
{IɂRɁBppɂĂ͂肢܂B
A{GtFNgMMEWGtFNgςĂ̂ŁA̋K킹ĎQƂB




ȐӔCł̂pB



C
VF[_f3.0^2.0ɐpB3.0Ȃ̏ꍇ"SM20"tH_ȉFXt@Cgp邱ƁB


